borisb2 Posted December 6, 2010 Share Posted December 6, 2010 Hi. I'm retiming a bin-sequence from realflow to make a slowdown effect. It works pretty fine except for regions where new particles are born and houdini somehow interpolates so that I got not moving particles inside my simulation. If there would be a way to isolate these particles and delete them I could rexport that as a new bin-sequence. Is there somethign like "last position" (like in maya) I could query? I had a look on other attributes but so far I couldnt isolate these static particles. Thanks for any help! Quote Link to comment Share on other sites More sharing options...
jacob clark Posted December 6, 2010 Share Posted December 6, 2010 (edited) Hi. I'm retiming a bin-sequence from realflow to make a slowdown effect. It works pretty fine except for regions where new particles are born and houdini somehow interpolates so that I got not moving particles inside my simulation. If there would be a way to isolate these particles and delete them I could rexport that as a new bin-sequence. Is there somethign like "last position" (like in maya) I could query? I had a look on other attributes but so far I couldnt isolate these static particles. Thanks for any help! Hi Boris, Have a look at the 'v' attribute. This is the direction and distance to the last position of the particle. Also called velocity in Houdini. If the vector has a length of 0, you can be pretty sure it's stopped. If 'v' doesn't exist, and you have a constant point count. You can use the Trail SOP to compute the 'v' on the fly. Hope this helps! cheers, -j Edited December 6, 2010 by jacob clark Quote Link to comment Share on other sites More sharing options...
borisb2 Posted December 6, 2010 Author Share Posted December 6, 2010 (edited) man, you saved my life!! Using the trail-SOP to compute the velocity (even if v was of course already in the bin sequence) let me group and delete the static ones.. What an amazing workflow - sim in realflow at 25 fps and retime/re-export in houdini later to ANY fps Thanks a lot! Edited December 6, 2010 by borisb2 Quote Link to comment Share on other sites More sharing options...
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