mightcouldb1 Posted December 17, 2010 Share Posted December 17, 2010 Hi there everyone, I am attempting to emit smoke from simulated rbd objects. I want to scale the smoke emission by the length of the velocity. So the faster the object moves, the more smoke it emits. I am still a little unsure about all of this dops stuff! Thanks in advance for any help! Jason Quote Link to comment Share on other sites More sharing options...
Macha Posted December 17, 2010 Share Posted December 17, 2010 Try this mightybulb, I think it works. vyspeed.hipnc Quote Link to comment Share on other sites More sharing options...
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