Sella Posted December 28, 2010 Share Posted December 28, 2010 Hi everyone, I am creating an effect with geometry blowing up. The geometry is going to be glass. I was wondering if somebody could explain me how to render separate the edges of the glass snd the flat part of the geometry. THis could give me control in NUke to modify it separate. Or if somebody has an example. Thank you very much DAvid Quote Link to comment Share on other sites More sharing options...
Macha Posted December 28, 2010 Share Posted December 28, 2010 (edited) You can create a primitive attribute based on suitable rules (perhaps facet sop, or a vex network to calculate dihedral angles etc) and then export that as a parameter in the shader and render it with an image plane. Rather than an image plane you could also do it with a completely new shader and then create a new take to render from. Or perhaps you could calculate the angle towards the camera (dot product, or default N image plane) and do it purely in the SHOP level. It depends what exactly you need. Edited December 28, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
Sella Posted December 29, 2010 Author Share Posted December 29, 2010 Coool, THank you very much Macha!!! Thanks a lot!! Sella Quote Link to comment Share on other sites More sharing options...
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