pgrochola Posted January 19, 2011 Share Posted January 19, 2011 Hi, When colliding particles that "stick on collision", speed, velocity and accel are frozen on the frame of collision. Anyone know how to calculating they're speed after they have stuck to a surface? Thanks. Pav Quote Link to comment Share on other sites More sharing options...
Macha Posted January 19, 2011 Share Posted January 19, 2011 If you are in sops, use the trail sop. If you are in pops you can perhaps attribute transfer the velocity of the closest point on the surface it sticks to. Quote Link to comment Share on other sites More sharing options...
Macha Posted January 19, 2011 Share Posted January 19, 2011 Here is a file for you. velo.hip Quote Link to comment Share on other sites More sharing options...
pgrochola Posted January 19, 2011 Author Share Posted January 19, 2011 (edited) yeah, good idea. Strange that you can't just recalculate the velocity, it's just stuck to something. Thanks! Here is a file for you. Edited January 19, 2011 by pgrochola Quote Link to comment Share on other sites More sharing options...
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