meowviin Posted January 24, 2011 Share Posted January 24, 2011 I added an activating and deactivating keyframe to my Sphere to smash a wall. But I only wanted to smash the wall at Frame 30. The activation and deactivation Node actually helped me. But my velocity wasn't taken into account after activation at Frame 30. It dropped with the gravity. My Velocity was 10, -25, 30 which will fly really quickly towards that direction instead of dropping straight downwards. So, i managed to bring back the velocity by dropping a Velocity Impulse Force. But unfortunately, my Sphere, instead of smashing the Breakable wall. It flew right through. Are there ways to solve my problem?? Quote Link to comment Share on other sites More sharing options...
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