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Geometry duplication when using painting for pre-fracturing


matchboxninja

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Hey guys,

I'm having a bit of an issue with using the paint node and getting the geometry to act accordingly.

It's simply a wall that I am trying to break along how I've painted it.

But despite the fact that I have geometry that does break off, I also have geometry that seems to resemble the original wall that hasn't broken at all.

Does anyone know how to get over this issue?

Have I just missed a setting somewhere to ensure I only get one version of the wall: the one that acts appropriately to simulation.

I've attached the file here.

Thank you in advance

odforce.hipnc

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