danw Posted February 11, 2011 Share Posted February 11, 2011 (Whoops, already posted in Rendering, didn't spot there was a Shaders subgroup too...) Wondering if anyone can illuminate me: If I pipe a different position than global P into an illuminance loop, inside of the loop, does the vector-from-surface-to-light change to reflect the new position, or will it still be the vector from the original shading sample position? Quote Link to comment Share on other sites More sharing options...
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