Eitht Posted March 11, 2011 Share Posted March 11, 2011 Hello, how is everyone? I am fairly new to making shaders in Houdini and wish to make a fluid shader using "Surface Shader Builder", want to achieve a shader used for a flooding scene and high-pressured water. Like to have parameters like Opacity, Inside/Outside IOR, Refraction Color and Refraction Intensity. I understand "surfaceModel" offers them but is it possible for one to build up his own? Also, is it advisable to include Subsurface-Scattering for such shader? Completed watching Peter Quint's Tutorials on Basic: Surface Shaders and got myself started, this is what I got so far. Any advice or help is appreciated! -JB liquid_shader.hipnc Quote Link to comment Share on other sites More sharing options...
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