ehsan parizi Posted March 19, 2011 Share Posted March 19, 2011 Hi all, Here's my problem, I have a sphere and a fractured object, and I want the sphere(static object with animation) to collide with the fractured object. I've done it a lot of times before, and I started with making the dopnetwork and it didn't work, then I tried to use the shelf tools, and still didn't work! I checked almost everything with my other examples that have worked perfectly, and didn't find anything different! I've made a simple version of it for here, please let me know if you have the answer!RBD_problem.hip Quote Link to comment Share on other sites More sharing options...
Natt2108 Posted March 21, 2011 Share Posted March 21, 2011 Hey man, You have the same problem as the guy in this thread > If you haven't seen it already; Activate 'Use Volume Velocity for Collisions' in your Collisions tab of the Rigid Body Solver. Everything should work as expected. Quote Link to comment Share on other sites More sharing options...
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