Strife Posted March 22, 2011 Share Posted March 22, 2011 I am planning to use voxel fluid as a base to fill up the place and a layer of flip fluid on top to mimic wave. I wanted to use those to simulate a flood sequence, can anybody help me get started? Thanks you Quote Link to comment Share on other sites More sharing options...
Macha Posted March 22, 2011 Share Posted March 22, 2011 (edited) Here is a volume and a flip fluid, the flip being generated at the volume fluid's surface. To be honest I'm not sure this is a good way. I think you'll end up with more trouble than it's worth. You should probably make 2 different dopnets, not 2 sims in 1 as in this example. Perhaps what you could do instead is to use a smoke sim with heavy heavy smoke and then use its velocity to advect the particles of a flip sim. Maybe it gives you some ideas. flipflopfluidvol.hip Edited March 22, 2011 by Macha Quote Link to comment Share on other sites More sharing options...
Strife Posted March 23, 2011 Author Share Posted March 23, 2011 Hey Macha, thanks for the help. But i have another question like what if i wanted the flip fluid don't intercept or only on top of voxel fluid, how can i do that? Quote Link to comment Share on other sites More sharing options...
Macha Posted March 23, 2011 Share Posted March 23, 2011 This setup uses smoke to emit a flipfluid on its top surface and then imparts an upwards force to all particles entering its density, so in general they will float on top of the smoke. flipflopfluidvoltop.hip Quote Link to comment Share on other sites More sharing options...
Macha Posted March 23, 2011 Share Posted March 23, 2011 Similar idea, different implementation. I use a voppop or a vopforce to achieve boyancy. It is slightly slower but far more predictable. I disabled the vopforce in this example and only the voppo works (it can be multithreaded, vopforce gets quite slow) I think there may be a way with the gas field vop as well but I haven't quite figured out how to make it act like a force yet. flipflopfluidvoltoppopvopforce.hip Quote Link to comment Share on other sites More sharing options...
Macha Posted March 23, 2011 Share Posted March 23, 2011 And a little pic for good measure. Quote Link to comment Share on other sites More sharing options...
Strife Posted March 24, 2011 Author Share Posted March 24, 2011 oh cool, I like the one with the smoke as base for fast sim. Thanks man. But do you mind explaining briefly how u do it? I am kinda, a little bit confuse. Thanks so much for the help. Quote Link to comment Share on other sites More sharing options...
Annon Posted May 24, 2011 Share Posted May 24, 2011 Nice one Macha! Will dig into this properly over the week. Quote Link to comment Share on other sites More sharing options...
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