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Pinocchio (short animation)


RobertVari

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Hi!

One of my Friends asked me if I could help him light and render his new animation which will be sent to the 11second club monthly contest. He is a really talented animator and he wanted to make a short but really good quality animated film. He needed help to achieve this goal because although he is good in animation he doesn't understand that how to light and shade hes scenes.

Actually I am a maya user. I have been using maya since 1999 so I can do lots of things in it. To be honest I got tired of it (especially using mental ray for animation) and wanted to learn something new. I have been learning Houdini for one month now. I decided that this would be a good challenge to do all the lighting, shading and rendering work in Houdini instead of Maya. Now I can say that Houdini was a good choice and I have learned a lot already about lighting and rendering with Mantra. Mantra is an extremely fast renderer for animation (compared to Mental Ray). And I'm saying that just after few weeks using it.

Here I would like to share some of our work in progress images and animations which will be (I believe) the winner in this month's animation contest :)

This is a test HD render with Mantra and I'm really satisfied of its speed and quality.

asztal_bg06_HD_02.jpg

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Yeah Mantra is a good renderer and that corner around Hungary has some talented people. I hope you'll create something great!

About that scene I'd say you need some more light and contrast in there, perhaps. Hue or brightness to separate areas and depth. View it in black and white and it's all a little too uniform (and straight!). But then, some scenes are, so it may fit very well into the bigger picture.

Edited by Macha
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1.I will say a bit of different light colors to break up the monotous of the scene.

2.I also think the texture maps are all too similar color tones and I find it boring.

3.Squint your eyes and you will notice that there is no area to focus your attention.breaking up light intensity and lead the viewer eyes to the where the action is happening.

HTH

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Thanks your advices! This is really helpful for me.

Here is a new render with the main character. I added a little moonlight (spotlight with projected texture and fog) from the right which helps to separate the foreground from the background, and it brings a little blueish tone into the scene.

light_moon.jpg

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