Annon Posted April 21, 2011 Share Posted April 21, 2011 Hey everyone, I have a bunch of particles streaming down a surface, sometimes they break apart and create holes in the resulting mesh, so you could see inside of the character etc... Currently I have a VOPSOP that can get the distance to nearest particle and create an attribute to signify that it needs to have some more neighbours. What would be the best way of then taking this point and adding some more around it to fill the hole? Thanks for any help, Christian Quote Link to comment Share on other sites More sharing options...
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