Crapbox Posted May 19, 2011 Share Posted May 19, 2011 Hi, I'm working on a project which is due to start next month, theme involving a nuclear explosion using pyro fx. I've started off with some research and test simulations. So far here are my latest results attached. As you can see from the test render, something looks wrong with the shockwave simulation from the explosion as if it's being bounded by a box I don't know if it's an isooffset bounding problem or something wrong I did in the apply_source area? If I can't find a solution I'd probably have to try recreating the secondary simulation. nukeWave_testRender02.mov nukeWave_testRender06.mov pyro_test02_v014.hipnc Quote Link to comment Share on other sites More sharing options...
aghourab Posted June 16, 2011 Share Posted June 16, 2011 Hi, I'm working on a project which is due to start next month, theme involving a nuclear explosion using pyro fx. I've started off with some research and test simulations. So far here are my latest results attached. As you can see from the test render, something looks wrong with the shockwave simulation from the explosion as if it's being bounded by a box I don't know if it's an isooffset bounding problem or something wrong I did in the apply_source area? If I can't find a solution I'd probably have to try recreating the secondary simulation. So far so good:) As for the secondary effect, then you probably are better off keeping it in a seperate simulation. Instead of animating the torus, you could also give it outward pointing normals and emitting fast pulsating smoke from it instead aswell, though depends entirely on your shot requirments. Might have a look again later and see whats causing box like smoke effect! Quote Link to comment Share on other sites More sharing options...
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