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Nuclear Explosion


Crapbox

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Hi,

I'm working on a project which is due to start next month, theme involving a nuclear explosion using pyro fx.

I've started off with some research and test simulations.

So far here are my latest results attached.

As you can see from the test render, something looks wrong with the shockwave simulation from the explosion as if it's being bounded by a box

I don't know if it's an isooffset bounding problem or something wrong I did in the apply_source area?

If I can't find a solution I'd probably have to try recreating the secondary simulation.

nukeWave_testRender02.mov

nukeWave_testRender06.mov

pyro_test02_v014.hipnc

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  • 4 weeks later...

Hi,

I'm working on a project which is due to start next month, theme involving a nuclear explosion using pyro fx.

I've started off with some research and test simulations.

So far here are my latest results attached.

As you can see from the test render, something looks wrong with the shockwave simulation from the explosion as if it's being bounded by a box

I don't know if it's an isooffset bounding problem or something wrong I did in the apply_source area?

If I can't find a solution I'd probably have to try recreating the secondary simulation.

So far so good:)

As for the secondary effect, then you probably are better off keeping it in a seperate simulation. Instead of animating the torus, you could also give it outward pointing normals and emitting fast pulsating smoke from it instead aswell, though depends entirely on your shot requirments. Might have a look again later and see whats causing box like smoke effect!

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