Stalkerx777 Posted May 24, 2011 Share Posted May 24, 2011 Hi. Can somebody help me with that? LINK This technique works perfect in my shader for micropolygonal engine. I think the problem is in bsdf itself. It calculates opacity in a different way.. Is there workaround? I need colored transparency in my shader.Thanks! Quote Link to comment Share on other sites More sharing options...
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