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HOT shader problem


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Hello, Im starting learning more some shading stuff but I have problem in some areas. If I import from displacement min eigenvalue a connect to ramp and all work good but problem starts when I starting to connect spec, refl. Some artefacts appear on the surface. So in color shading works only diffuse which is eigenvalue and some ramps. Where could be problem? Some screens and little testing scene. Thanks a lot for helping. BC...

colour shader graph

post-4005-13079894192_thumb.jpg

HOT displacement

post-4005-130798943312_thumb.jpg

Diffuse with testing foam

post-4005-130798947988_thumb.jpg

Displace, simple reflection with map, some artifacts, but dispacement with reconecting to foam and colour works good

post-4005-130798955218_thumb.jpg

thanks

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