Alkos Posted June 16, 2011 Share Posted June 16, 2011 Hi everyone, I'm new to DOP but I'm used to work with SOP nodes. I think it's a really basic question but I can't find a solution. I have a complex copyNode in a Sop which generates several low definition models (some boxes). But offcourse I have some geometry overlap because of the high number of copies. I would like to scale them down to 0.1 and let them go to 1 during 100 frames, to collide them during that time and keep their last position to continue my model in a SOP without the overlapping . I don't know how to get the flexibility of the copy node (SOP) and to create DOP objects which are able to inherit of their own transformation (in my example, it's just an animated scale) I have tried to use the "copy objects" and "RBD State" nodes (DOP) but they seem to be limited compare to the classic copy node. furthermore I can't obtain an animated object in the DOP (even when I use the "Use Deforming Geometry" or "use Object Transform" option on the RBD Object node) Could someone help me please ? I will be really greatful Quote Link to comment Share on other sites More sharing options...
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