Annon Posted June 21, 2011 Share Posted June 21, 2011 Hello everyone, I've been searching through some old DOPs stuff on here and have found some interesting stuff from a lot of different people that have been very helpful indeed. But I just need to clarify something about custom forces. If I want to have a flip/SPH fluid follow a curve for instance (super low gravity), can I create a proper vector field that plugs straight into the "additional force solvers" bit of a "particle fluid solver", updating the velocity of the fluid in the solver, or do I have to have the force after the "particle fluid solver" like i've done in this scene. *It's actually using smoke solver, but same kind of thing. Thanks for any help Christian test_volumeField_cjw_v001_t01.hip Quote Link to comment Share on other sites More sharing options...
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