nani88 Posted July 11, 2011 Share Posted July 11, 2011 Hi I am doing a project where a character jumps out of an helicopter and opens a parachute in the air. I need to do the parachute in Houdini. The parachute should open from the bag. Check this reference video, go to 19:58. Ref: http://www.youtube.com/watch?v=JgdS-T9He-k. I need some guidance to achieve this. Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted July 11, 2011 Share Posted July 11, 2011 I would model the chute in an open state, then using bones create a rig to fold it up into smaller shapes. You might want to create six or more basic folded states for the chute, and you might need more then one bone rig to create them. At each stage use a Cloth DOP to crush up the chute into a compacted state, and then save the bgeo of the frame where the chute is compacted. Using those bgeo files you can then Blend SOP those states to animate it opening. It's a very doable effect in Houdini. 1 Quote Link to comment Share on other sites More sharing options...
nani88 Posted July 11, 2011 Author Share Posted July 11, 2011 I would model the chute in an open state, then using bones create a rig to fold it up into smaller shapes. You might want to create six or more basic folded states for the chute, and you might need more then one bone rig to create them. At each stage use a Cloth DOP to crush up the chute into a compacted state, and then save the bgeo of the frame where the chute is compacted. Using those bgeo files you can then Blend SOP those states to animate it opening. It's a very doable effect in Houdini. Thank you hob good idea.. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.