beeemtee Posted July 24, 2011 Share Posted July 24, 2011 Hi, I put together a shader with Masio's SSS solution, and I'm very pleased with both the execution speed and the resulting look. However if I use this shader on deforming geometry it produces really strong flicker. I thought that deforming the pointcloud together with the geometry will solve the problem, but it doesn't. I suppose this problem is already discussed, but I still haven't find any relevant threads yet. Please point me in the right direction if it does! Thanks in advance! Mate Quote Link to comment Share on other sites More sharing options...
beeemtee Posted July 25, 2011 Author Share Posted July 25, 2011 Yeah, googling limited to the odforum brings the answer: it's discussed on and from the 16th page of Mario's SSS diaries. Quote Link to comment Share on other sites More sharing options...
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