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Stabilizing AXIZ SSS shader on deformed geometry


beeemtee

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Hi,

I put together a shader with Masio's SSS solution, and I'm very pleased with both the execution speed and the resulting look. However if I use this shader on deforming geometry it produces really strong flicker. I thought that deforming the pointcloud together with the geometry will solve the problem, but it doesn't. I suppose this problem is already discussed, but I still haven't find any relevant threads yet. Please point me in the right direction if it does!

Thanks in advance!

Mate

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