kunal Posted August 16, 2011 Share Posted August 16, 2011 Hi I am having a problem rendering particle fluids with the correct motion blur. Can anyone see the attached file and tell me what is going wrong here?(weird shaky jitter). I've done a particle fluid sim to create a splash in DOPs, imported the particles in SOPS, added a particle fluid surface node and added velocity in the attribute tab. I have geometry velocity blur checked and rendering with PBR and motion blur. Am i missing something ? Also any tips on how to make splashes look gorgeous will be highly appreciated thanks so much for the help regards Kunal Quote Link to comment Share on other sites More sharing options...
Macha Posted August 17, 2011 Share Posted August 17, 2011 (edited) Hey Kunal, do you have changing pointcounts? What happens if you preview the velocity vectors, do they jump or jitter? If you render motionblur without geometry velocity blur, does it look correct? Edited August 17, 2011 by Macha Quote Link to comment Share on other sites More sharing options...
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