eyevex Posted August 18, 2011 Share Posted August 18, 2011 I want to make HDAs that display otherwise normal geometry as wirefrmaes exclusively simialr to the way the camera node does. So, that when at object level its viewed as wireframe rguardless of viewport shading mode. I am aware of guide geometry, but it need to be selected and isnt exactly what i am lookign for... any ideas? Quote Link to comment Share on other sites More sharing options...
Macha Posted August 18, 2011 Share Posted August 18, 2011 unroll ends? Quote Link to comment Share on other sites More sharing options...
eyevex Posted August 19, 2011 Author Share Posted August 19, 2011 unroll ends? Ahhh that answer turned out again to be the ends Sop. That looks liek it'll work -thanks Quote Link to comment Share on other sites More sharing options...
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