ehsan parizi Posted September 7, 2011 Share Posted September 7, 2011 (edited) Hi; As you know, Voronoi fracture has an option that you can add interior details to your fractured object, well, since it reduces the solving speed drastically(even when Noise Amplitude is set to 0), Does anyone know how to solve a fractured obj, without any interior detail, and then add some noise to it? I don't wanna use the subdivide node, because i need to increase the depth to at least 4 to the a result kinda similar to what I get from interior detail of .15, and that increases my primitives to almost twice as the primitive number if I use interior! + when I add anti-aliased noise to it, the result is not as clean as the result with interior detail. The other problem that is visible in my attached file, is that the noise is not attached to the object, although I used a second input to use its P, (the same thing that I did in Vopsop2 in my attached file) but it's still not working. Anyway, the ideal way is solving the simple geometry without any interior, and then add the interior, so if I can solve that, I wouldn't really care about the second problem(the swimming noise! ) NEW_FRACTURE_011_interior.hipnc Edited September 7, 2011 by ehsan parizi Quote Link to comment Share on other sites More sharing options...
ehsan parizi Posted September 8, 2011 Author Share Posted September 8, 2011 (edited) lol, that was very easy problem solved! Edited September 8, 2011 by ehsan parizi Quote Link to comment Share on other sites More sharing options...
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