jim c Posted October 15, 2011 Share Posted October 15, 2011 (edited) I'm trying to control the color of a texture using texture map. I have a sequence of these maps (0-47) and I'd like the exact one to use to be animateable, sop I have something like this in the texture map channel: D:/3d/Tron/textures/id_disc_power_level_`padzero(5,ch("../../../../powerStripLevel") *47)`.png Where "powerStripLevel" is a parameter on the DA that contains this shader. However when I animate it doesn't work, and the values are all 1. Is this not possible? Is there another way to do this? Edited October 15, 2011 by jim c Quote Link to comment Share on other sites More sharing options...
jim c Posted October 15, 2011 Author Share Posted October 15, 2011 SOLVED http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=17022&sid=b0c0edec5c9d17017ddd21b017f4ab3e This filled me in on what I was doing wrong. Map the tex map a parameter and then animated that outside the shader VOP. Doh! Quote Link to comment Share on other sites More sharing options...
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