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animated textures [SOLVED]


jim c

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I'm trying to control the color of a texture using texture map. I have a sequence of these maps (0-47) and I'd like the exact one to use to be animateable, sop I have something like this in the texture map channel:

D:/3d/Tron/textures/id_disc_power_level_`padzero(5,ch("../../../../powerStripLevel") *47)`.png

Where "powerStripLevel" is a parameter on the DA that contains this shader. However when I animate it doesn't work, and the values are all 1. Is this not possible? Is there another way to do this?

Edited by jim c
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