jim c Posted November 6, 2011 Share Posted November 6, 2011 I'm making a SOP DA, and in the SOP there's a SHOP node with a custom shader in it. The shader has 3 ramp parameters. In the SOP's parameter interface I'd like to expose the ramps UIs. I had been going type properties, Parameters, click on the "From Nodes" tab, and then drag the ramps from the material. Is this the correct way to do this? I ask because it worked at first, then I did some editing on the DA for something else, and all of sudden the material had the yellow-black stripes on it and was warning that all the ramp points were invalid, or something like that? It then wouldn't render right, as if it was ignoring the data on the ramps. Is there a proper way to handle this? Quote Link to comment Share on other sites More sharing options...
Macha Posted November 7, 2011 Share Posted November 7, 2011 Not sure if it helps but it is known that promoting ramps upwards isn't working very well. Quote Link to comment Share on other sites More sharing options...
jim c Posted November 7, 2011 Author Share Posted November 7, 2011 Well, at least I know I'm not alone! I ended up deleting the variables at the Shader VOP level, recreating them, and then adding them again to the DA. At the moment this work. Is this at all related to why you get warnings whenever you use the Simple Ramp shader from the Material Gallery? If I put that in a scene, save it, and then open it again, I get warning about the ramp variables in the shader. They all seem to work OK, but it's really annoying. 1 Quote Link to comment Share on other sites More sharing options...
katisss Posted February 16, 2013 Share Posted February 16, 2013 Any known solution to this? Quote Link to comment Share on other sites More sharing options...
jim c Posted March 1, 2013 Author Share Posted March 1, 2013 No I don't think so. In one of the newer Sidefx tutorials on Vimeo the instructor actually makes a shader with a ramp and runs into this. and comments that this is a known issue and it's not fixed. Really sucks. Makes creating a shader with a number of ramps and turning it into a DA a total PITA. Quote Link to comment Share on other sites More sharing options...
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