MENOZ Posted November 15, 2011 Share Posted November 15, 2011 Hello I'm reading this paper around page 181 http://magnuswrenninge.com/content/pubs/ProductionVolumeRenderingSystems2011.pdf so, plank() should return the emission of energy (luminosity?) and stdObserverX,Y,Z() should return the colors and then I will convert from cie space to rgb and bake into a lut. for the plank() I found various formulas online and maybe I could implement it.. I gave it just a quick look.. Can anybody tell me how to find the color in CIE coor space? what's hiding in that stdObserver() function? I never tried those things before.. Quote Link to comment Share on other sites More sharing options...
Serg Posted November 17, 2011 Share Posted November 17, 2011 Hello I'm reading this paper around page 181 http://magnuswrenninge.com/content/pubs/ProductionVolumeRenderingSystems2011.pdf so, plank() should return the emission of energy (luminosity?) and stdObserverX,Y,Z() should return the colors and then I will convert from cie space to rgb and bake into a lut. for the plank() I found various formulas online and maybe I could implement it.. I gave it just a quick look.. Can anybody tell me how to find the color in CIE coor space? what's hiding in that stdObserver() function? I never tried those things before.. I would suggest hacking around the Pyro shader for clues. I keep meaning to try and hack a black body vop out of it but am too busy. Quote Link to comment Share on other sites More sharing options...
MENOZ Posted November 19, 2011 Author Share Posted November 19, 2011 I would suggest hacking around the Pyro shader for clues. I keep meaning to try and hack a black body vop out of it but am too busy. from what I understood the pyro shader use an array variable with all the colors, something like a LUT i'd say to avoid to recalculate all the part before. exactly how it's described in the paper that i've posted before. I just wanted to know how to get those values Quote Link to comment Share on other sites More sharing options...
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