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flip normals to point away from bounding box centroid?


hbiz

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Hi,

I was wondering how I would do this in houdini. I have a bunch of planes hanging in space (kinda like feathers). Unfortunately, these planes have half their normals pointing inwards (towards the centroid of the bounding box) and the other outwards. I was wondering how I could establish a centroid for all of the geometry and then have any normal that's pointing towards the centroid be flipped to it's opposite direction.

That is:

if($N is pointing towards centroid of geometry)

$N = $N*-1

Thanks for your time

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