pgrochola Posted December 8, 2011 Share Posted December 8, 2011 Hi, I've got a bunch of curve stuck onto a surface that moves around pretty quick. I'm then running a wire solve on these curves. What I'm trying to do is have the dop curves follow the sop curves and not become dynamic until they are hit by a collision object. Reason I'm doing this is I don't want to effect the groom of the curves, I just want to add collision interaction. I tried increasing the "angular spring constant" (which forces the dops curves to follow the sops curves much better) but it messes with the collisions (because curves are too stiff). Can anyone shed some light on how to solve this? Is there a better way? Thanks Quote Link to comment Share on other sites More sharing options...
claudio_101 Posted December 16, 2011 Share Posted December 16, 2011 (edited) Well before you go into DOPS you can create an attribute which holds the kangular value. This way you can control your angular force on a per point basis. There are actually several attributes you can define before going into DOPS. (Wire object attributes) I used the same technique in a test for the ammo wire on a gun, where the angular force needed to be bigger at the constrained points. After creating the attribute, I also went into vops and attached it to a ramp for more control before going into DOPS. Edited December 16, 2011 by claudio_101 Quote Link to comment Share on other sites More sharing options...
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