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Inverted collision


JuriBryan

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Hey I am trying to make some fluid examples right now, just to see how the different settings look set up, rendered and all.

For that I want to make a sphere emit the fluids inside a bigger sphere.

But I found a problem by trying to do that... I can't seem to find a way to make DOPs detect collisions inside a object...

I tried to invert the normals by scaling the bigger sphere negatively but that did nothing...

so is there a button that I am missing or is there a right way to get the wished result?

cheers Juri

Ohh and by the way with fluids i actually mean fluids... liquid simulations;P

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