JuriBryan Posted February 20, 2012 Share Posted February 20, 2012 Hey, So I was wondering about a effect that I want to create that involves fracturing GEO in a random fashion. For that I wanted to use a fluid object that that breaks the object apart and then is used to control the direction and velocity of the fractured pieces. Is there a way to do this the fast way;P I was wondering if I could use a force with a big negative force that is then controlled by the cached out fluid simulation to break the object apart. Is that possible or do I need to convert the fluid sim into GEO to break the other object apart? cheers Quote Link to comment Share on other sites More sharing options...
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