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Houdini Fluids to geo


JuriBryan

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Hey,

So I was wondering about a effect that I want to create that involves fracturing GEO in a random fashion.

For that I wanted to use a fluid object that that breaks the object apart and then is used to control the direction and velocity of the fractured pieces.

Is there a way to do this the fast way;P

I was wondering if I could use a force with a big negative force that is then controlled by the cached out fluid simulation to break the object apart.

Is that possible or do I need to convert the fluid sim into GEO to break the other object apart?

cheers

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