jesschaco Posted March 2, 2012 Share Posted March 2, 2012 Hi all, I have been hitting too many walls while trying to make a working translucent shader for the flower, rendering with PBR. My vex knowledge is very very limited. Through researching on the forum, and looking at sample files from others, I was able to change the shader up to this point. I have created two way diffuse shader with a flower veins mask. I added a translucency scale to control the amount of veins' translucency but doesn't seem to be working. And I don't think the back color of the petal is being transmitted to the front either. I colored the nodes I changed to pink color. I feel like the shader is getting closer to working. Really really really hope someone could help me with this shader question!!! Thank you!! shaderQustion.rar 1 Quote Link to comment Share on other sites More sharing options...
jim c Posted March 2, 2012 Share Posted March 2, 2012 You might check on CMI VFX - they have a Materials and Shading tutorial that covers translucent materials, it's not hard to make, but it's not obvious either and off the top of my head I can't recall how to do it. But the video is REALLY good to have and walks you through making a number of different shaders. Quote Link to comment Share on other sites More sharing options...
jim c Posted March 2, 2012 Share Posted March 2, 2012 Maybe this post would help: Quote Link to comment Share on other sites More sharing options...
jesschaco Posted March 3, 2012 Author Share Posted March 3, 2012 Maybe this post would help: Thanks Jim, I am not sure which cmivfx tutorial you are referring to. But I have looked through the orange juice and shading tutorial they have on there, it doesn't quite solve my problem............ :( Quote Link to comment Share on other sites More sharing options...
jim c Posted March 3, 2012 Share Posted March 3, 2012 This is the one: http://cmivfx.com/tutorials/view/203/Houdini+Shading+and+Rendering Quote Link to comment Share on other sites More sharing options...
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