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Pyro FX question


trisen

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I have some trouble. I am new in Houdini =(

Need to make such effect.

I have some smoke. I have rendered simulation to bgeo siquense.

The nI make particle emmiter that follow smoke fields in bgeo.

Is there any way to transfer Density attribute to partical color? If there is less dencity particle is black , if density is big - then particle is white.

Tnks

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