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Fur - transfer animated color to paint for density?


bdunaway

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Hi folks. Ok, I've got a fur setup, and I see that you can paint density which sets up a paint node with an override to the furdensity attribute.

The geometry I'm using for the skin has an animated color - it's full black with white growing outwards from the middle.

I'm trying to find a way to transfer this animated color from the skin geometry in a way that it will override the furdensity, so that the fur grows outward. Can't seem to figure out what node to use or how to go about this. Any suggestions?

grassgrow.hip

Edited by bdunaway
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furdensity = point("/obj/GrassGrow/attribtransfer1",$PT,"Cd",0)

Set the value of furdensity equal to any color component of the ground since it is becoming white.

Point expression, eh? Thanks! Was going about it wrong I guess.

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