bdunaway Posted April 4, 2012 Share Posted April 4, 2012 (edited) Hi folks. Ok, I've got a fur setup, and I see that you can paint density which sets up a paint node with an override to the furdensity attribute. The geometry I'm using for the skin has an animated color - it's full black with white growing outwards from the middle. I'm trying to find a way to transfer this animated color from the skin geometry in a way that it will override the furdensity, so that the fur grows outward. Can't seem to figure out what node to use or how to go about this. Any suggestions? grassgrow.hip Edited April 4, 2012 by bdunaway Quote Link to comment Share on other sites More sharing options...
sadhu Posted April 5, 2012 Share Posted April 5, 2012 furdensity = point("/obj/GrassGrow/attribtransfer1",$PT,"Cd",0) Set the value of furdensity equal to any color component of the ground since it is becoming white. grassgrow_furdensity.hipnc Quote Link to comment Share on other sites More sharing options...
bdunaway Posted April 6, 2012 Author Share Posted April 6, 2012 furdensity = point("/obj/GrassGrow/attribtransfer1",$PT,"Cd",0) Set the value of furdensity equal to any color component of the ground since it is becoming white. Point expression, eh? Thanks! Was going about it wrong I guess. Quote Link to comment Share on other sites More sharing options...
bdunaway Posted April 14, 2012 Author Share Posted April 14, 2012 I used the same concept to affect the fur length instead of density. For some reason this is causing mantra to crash. Any idea why? Quote Link to comment Share on other sites More sharing options...
sadhu Posted April 16, 2012 Share Posted April 16, 2012 Working fine for me. H12.0.575 Quote Link to comment Share on other sites More sharing options...
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