shilpesh Posted April 12, 2012 Share Posted April 12, 2012 Hi all, I have created a scene where I am emitting 1500 particles from a grid only on first frame. These points then get attracted towards cylinder which in on top of this grid. The cylinder is rotating so all the points which sticks to the cylinder rotate with the cylinder. With the help of Force node I am making these points fall on the ground after frame 400. When these points hit the ground I am using collision node to collide these points with the grid which is acting as a ground. But when I set the Behavior as Stick on collision few points sticks to the ground while they are getting attracted towards cylinder from frame 1 to 400. If I set the Behavior as Bounce on collision or Die on collision then all the points get attracted towards cylinder. Is there any solution if I want to use the Behavior setting as Stick on collision and with that setting I want all the points move towards cylinder. I am attaching my work file with this message so that you get better idea about the problem which I am facing. -Thanks Particle_StickycollisionV01.hipnc Quote Link to comment Share on other sites More sharing options...
shilpesh Posted April 16, 2012 Author Share Posted April 16, 2012 Problem solved with the if statement in collision node. It was mistake I did by not using it before. Quote Link to comment Share on other sites More sharing options...
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