jesschaco Posted April 14, 2012 Share Posted April 14, 2012 Hi all, I have a question about rendering out liquid passes. In my scene, the liquid is interacting with fur object. Fur renders much faster with micropolygon,and the liquid looks best rendering with pbr. I was wondering if there is a way to correctly render out liquid passes separately? Thanks! Quote Link to comment Share on other sites More sharing options...
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