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Project & Trim SOP workflow question


kinetic

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Hello,

I'm trying to create small projects to get more familiar with modeling in Houdini, so consider me a Houdini modeling noob. The project I'm currently working on requires a model of the Houdini Logo, which I'll be using for some particle effects. For testing purposes, I created a curve and used it as a stencil so to speak. I added a simple grid, used the project and trim sops to stencil out the Houdini logo swirl. Is there any better way to come up with this kind of result? It works, I'm not complaining. Just curious if there are other workflows for this kind of process. Thanks in advance.

Oh, not the best looking design.....I know. Practice makes perfect B)

post-7853-133438903629_thumb.png

houdini_logo.hip

Edited by kjmitch
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Which ever way you know is fine usually, if it get's the job done then that\s good enough!

Obviously as you progress you'll get a broader understanding and can maybe pick the most optimised way of doing something etc...

In your case I think it's fine, but for experimentation you could look at generating the geo from an image of the logo instead of drawing it out yourself...

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Which ever way you know is fine usually, if it get's the job done then that\s good enough!

Obviously as you progress you'll get a broader understanding and can maybe pick the most optimised way of doing something etc...

In your case I think it's fine, but for experimentation you could look at generating the geo from an image of the logo instead of drawing it out yourself...

Ah! Great suggestion. I'll try that out in a few. Thanks.

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Which ever way you know is fine usually, if it get's the job done then that\s good enough!

Obviously as you progress you'll get a broader understanding and can maybe pick the most optimised way of doing something etc...

In your case I think it's fine, but for experimentation you could look at generating the geo from an image of the logo instead of drawing it out yourself...

*double post*

Edited by kjmitch
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  • 2 weeks later...

Yes, after trying the Trace SOP you might want to facepalm yourself for the logo above. It´s so simple :)

Another interesting FX-oriented option, could be to generate a bunch points with a pic() function so that they are placed with the shape of an image with an alpha(hint: add a color based on the image, and use Cd as your scattering attribute) and then use the Particle Fluid Surface to mesh those points.

The interesting thing about this is that you could use this on an image sequence for some radical (and cool) effects

Edited by Netvudu
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  • 1 month later...

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