jtvfx Posted April 21, 2012 Share Posted April 21, 2012 Hi all, I just have a perhaps very simple question, I just couldn't figure out how to do it... How do I render out alpha channel only? I want to only render out the alpha because I already have the RGB channel, and I don't want to render it out with alpha all over again..... Hope someone here can help me out with this! Thanks!! Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted April 22, 2012 Share Posted April 22, 2012 Hi all, I just have a perhaps very simple question, I just couldn't figure out how to do it... How do I render out alpha channel only? I want to only render out the alpha because I already have the RGB channel, and I don't want to render it out with alpha all over again..... Hope someone here can help me out with this! Thanks!! I think the easiest thing to do would be to use the constant shader or a global material (matte) override. I don't think there's a way to only render the alpha channel, you could make a custom shader putting alpha values into the rgb channels but it would still be an {r g b a} image and not just {a}. I don't think it would be any quicker than using a constant shader or material override either. Quote Link to comment Share on other sites More sharing options...
jtvfx Posted April 22, 2012 Author Share Posted April 22, 2012 I think the easiest thing to do would be to use the constant shader or a global material (matte) override. I don't think there's a way to only render the alpha channel, you could make a custom shader putting alpha values into the rgb channels but it would still be an {r g b a} image and not just {a}. I don't think it would be any quicker than using a constant shader or material override either. Thanks!! I will give it a try! Quote Link to comment Share on other sites More sharing options...
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