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Rendering flips


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hey i was wondering now for a very long time...

what is the best way to render out a flip fluid simulation that needs to be integrated into a life action plate.

lets say i want to put a ship on the ocean.. i sim to waves and all is good.

then i use a particle surface node to create my geo, and apply a water shader to it, perfect.

the problem with that is that i will get the whole body of water and not just the deforming top, which i could then simply overlay in nuke.

The problem is:

how do i get only the top part of my flip fluid sim?

I am asking in the dops section as well.. was just wondering if any of you render gurus would have a nice little trick for me:P

cheers

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