JuriBryan Posted May 7, 2012 Share Posted May 7, 2012 hey i was wondering now for a very long time... what is the best way to render out a flip fluid simulation that needs to be integrated into a life action plate. lets say i want to put a ship on the ocean.. i sim to waves and all is good. then i use a particle surface node to create my geo, and apply a water shader to it, perfect. the problem with that is that i will get the whole body of water and not just the deforming top, which i could then simply overlay in nuke. The problem is: how do i get only the top part of my flip fluid sim? I am asking in the dops section as well.. was just wondering if any of you render gurus would have a nice little trick for me:P cheers Quote Link to comment Share on other sites More sharing options...
Scratch Posted May 7, 2012 Share Posted May 7, 2012 Sidefx has just released a very cool and indepth (FREE) tutorial about how to render flip fluids. Check it out here: http://www.sidefx.co...2179&Itemid=132 Hope that helps Quote Link to comment Share on other sites More sharing options...
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