Alphawolf Posted May 11, 2012 Share Posted May 11, 2012 Hello! I'm reasonably new to the entire 3D area, and after continuing to use Houdini 11 on the side for the last few months I finally made the transition to Houdini 12. However, for some reason, I can't seem to apply my normal maps made in CrazyBump (tangent space normal maps) through the Mantra Surface shader like I used to, it just doesn't seem to have any effect in H12, neither in the viewport or the render. After browsing around I couldn't really find anything that specifically relates to my problem apart from one thread on the official site forums saying something along the lines of this feature is currently broken? But I somewhat doubt that this kind of feature could be broken in this specific version? Anyway, I was just hoping I could get some light shed on the matter? and if there is another method in applying the normal, but like I said, I'm quite new to Houdini and aren't 100% familiar with the capabilties of the programme. Hope someone can help, Dan. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.