Mike_RB Posted May 17, 2012 Share Posted May 17, 2012 (edited) I have 3 pieces in an RBD fracture object. I have point velocities set in the SOP that work well when I use the 'inherit velocity from point velocity' flag. What I want to do now is trigger them one at a time. I tried using a 'group' SOP and an animated box to make a changing active group and then using the 'RBD keyframe active' node to activate them. This sort of works if I start them inactive, except all I can do is get them to fall once the become part of the group. Unless they become active on the creation frame of the fracture object I lose the point velocities. Is there a better way to do this? In the end I'd like to be able to have a path of 50 of these object that I activate following the animation of something else, and have them once activated use the point velocities on thier first frame. Thanks. Edited May 17, 2012 by Mike_RB Quote Link to comment Share on other sites More sharing options...
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