Lyonz Posted May 19, 2012 Share Posted May 19, 2012 Hi all this maybe a simple question but kinda stuck on how to fix it, Other than creating separate materials. Basically i don't want object reflections in the center of my grid how do you stop this when using the mantra surface shader ? I have attached an example image below: Note: I can't use the light linker, as this will exclude the whole object from the grid. PS: I'm using a reflection mask to exclude the center environment reflections. A specular mask to stop light highlights but that doesn't seem to work and also the texture has an alpha. Cheer Lyonz Quote Link to comment Share on other sites More sharing options...
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