vfxstudent Posted June 11, 2012 Share Posted June 11, 2012 Hi I'm tring to make work a dummy geo with a background as texture projected from the camera , but i'm still having problem ......any hints? here the file with uv view and the error i'm having ..... tnks ....... problem.hipnc Quote Link to comment Share on other sites More sharing options...
NagyG Posted June 13, 2012 Share Posted June 13, 2012 The uv coordinate is in its position at the vertex points, but it is only approximately correct at the primitives. Divide the surface. Quote Link to comment Share on other sites More sharing options...
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