beeemtee Posted June 20, 2012 Share Posted June 20, 2012 Hi, could someone explain me the math behind and the benefits of the Bias and Gain VOPs over the classic add/mult/pow approach. These "functions" are present in the Color Correct VOP and recently they found their way to the Unified Noise VOP as well. Still I wasn't able to find any description of how they work and why should I prefer them over other value correction methods. thanks in advance Mate Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted June 20, 2012 Share Posted June 20, 2012 (edited) Check voplib.h that you can find in \Houdini12.0.XXX\houdini\vex\include directory. It contains all the code and math behind those functions. Bias = vop_bias(float base, bias) {} Gain = vop_gain(float base, gain) {} Link: Bias vs Gain Edited June 20, 2012 by mantragora Quote Link to comment Share on other sites More sharing options...
beeemtee Posted June 20, 2012 Author Share Posted June 20, 2012 Thanks! Quote Link to comment Share on other sites More sharing options...
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