blackchicken Posted June 21, 2012 Share Posted June 21, 2012 Hello I have a problem with rendering sprites. If I assign shader on object level, all is ok. But when I define shader in sub-level, geometry, for override baseColourMap parameter and use texture sequence, seems that mantra ignore it. Looks like Object render parameter "Ignore Geometry Attribute Shaders" is still on. Any idea? Thanks. Quote Link to comment Share on other sites More sharing options...
rafaelfs Posted June 21, 2012 Share Posted June 21, 2012 Hello I have a problem with rendering sprites. If I assign shader on object level, all is ok. But when I define shader in sub-level, geometry, for override baseColourMap parameter and use texture sequence, seems that mantra ignore it. Looks like Object render parameter "Ignore Geometry Attribute Shaders" is still on. Any idea? Thanks. Here's what I would do: Don't apply shaders in the SOP lovel, but in the OBJ level only. In the SOP level you use an Attribute Create SOP and create a string point attribute named baseColorMap and assign your texture maps. I've never tried image sequences, but it works with multiple images. also don't forget to change the shader parameters so that it picks up the attribute you created. Hope this helps! Cheers Quote Link to comment Share on other sites More sharing options...
blackchicken Posted June 21, 2012 Author Share Posted June 21, 2012 Aaa perfect, works great, thanks. Quote Link to comment Share on other sites More sharing options...
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