eko Posted July 2, 2012 Share Posted July 2, 2012 Hi,How can I do this kind of noise(like this picture) by houdini .thanks Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted July 3, 2012 Share Posted July 3, 2012 Hi,How can I do this kind of noise(like this picture) by houdini .thanks I think you would want to use a noise function to drive shader displacements. The veins vop would probably be a good starting place. Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted July 3, 2012 Share Posted July 3, 2012 (edited) here's an attempt: NoiseySphereAttempt.hip Basically, you should be trying to generate noise like this: In the picture you provided it looks like a few noise functions are being multiplied to achieve greater variation. Edited July 3, 2012 by jkunz07 Quote Link to comment Share on other sites More sharing options...
eko Posted July 10, 2012 Author Share Posted July 10, 2012 thanks guys!I will have a try for all your replies. here is my test.I use the unifiednoise node. It's new to h12.Quite useful! Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted July 11, 2012 Share Posted July 11, 2012 thanks guys!I will have a try for all your replies. here is my test.I use the unifiednoise node. It's new to h12.Quite useful! Looking really good! I'd still recommend eventually moving the noise functions into the shop context and utilizing shader displacements to avoid some of the aliasing on the displacements in your picture. Quote Link to comment Share on other sites More sharing options...
eko Posted July 11, 2012 Author Share Posted July 11, 2012 Looking really good! I'd still recommend eventually moving the noise functions into the shop context and utilizing shader displacements to avoid some of the aliasing on the displacements in your picture. Thanks for your advice! cool ! Quote Link to comment Share on other sites More sharing options...
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