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Noise shape


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thanks guys!I will have a try for all your replies.

here is my test.I use the unifiednoise node. It's new to h12.Quite useful!

Looking really good! I'd still recommend eventually moving the noise functions into the shop context and utilizing shader displacements to avoid some of the aliasing on the displacements in your picture.

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Looking really good! I'd still recommend eventually moving the noise functions into the shop context and utilizing shader displacements to avoid some of the aliasing on the displacements in your picture.

Thanks for your advice! cool !

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