Candide Posted July 4, 2012 Share Posted July 4, 2012 Hello friendly houdini community, I would like to know how to procedurally write point clouds from a vopsop. I'm scattering points over a surface and I would like to create a point cloud based on these scattered points. This point cloud will record the ID and position of each point so that a shader can sample the nearest X points and do various fun stuff after that. Currently the pic/hip file attached is creating a scatterCloud.pc file of Okb (with no information). (the other method approach in the attached hip file reads a point cloud from an input to the vopsop, I hope this isn't the only method of writing point clouds on the fly because I guess that would mean creating a bunch of geometry attributes to be read by the shader and this seems less elegant ((and I'm confused by how to do it as you can see)) ) Anyway I'd appreciate any advice on procedurally writing point clouds or help with my muddled hip file. Thanks a lot, Mat pcwritevopsop.hip Quote Link to comment Share on other sites More sharing options...
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