bloomendale Posted July 4, 2012 Share Posted July 4, 2012 (edited) It seems Bullet Solver can't solve objects with this relationship as shared solver. I created 2 boxes, set initial velocity so they will collide and set left-to-right collide relationship in merge dop, uncheck all Mutual... everywhere. And left box just shifts a bit and stops. Helps only checking Solver per object in BulletSolver DOP (not in rigidBodySolver asset, but in bullet solver dop alone). Check file please. As soon as you check Solver per object all works perfectly. But it's too expensive. Thanks. 3ak_bullet_LtR_not_working.hipnc Edited July 4, 2012 by bloomendale Quote Link to comment Share on other sites More sharing options...
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