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Basic Liquid H11. Rendering passes.


alsantoss

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I'm working on the render for a liquid splash dynamic. I'm using the default Basic Liquid that can be found on the material palette in H11. The actual problem is that the extra images method is not working to render passes for the reflections, and refraction. I'm working with Ray Tracing render method. Where can I find the correct Vex variables to make it work?

Thanx.

Edited by alsantoss
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