chimeric Posted August 6, 2012 Share Posted August 6, 2012 Hey guys, I am having problem with materials using instancing. If I use "instance" attribute on the points (e.g. /obj/box) than the material assignment works fine. However when I am using "instancefile" attribute (e.g. $HIP/box.bgeo), even though the instanced bgeo contain "material_override" and "shop_materialpath" attributes the object stays without material. Another thing I have noticed that "instancefile" displays the geo only when using "Fast point instancing". Funnily enough, using "instance" works only with "Full point instancing". Any ideas why is this happening? Best, Dawid Quote Link to comment Share on other sites More sharing options...
chimeric Posted August 10, 2012 Author Share Posted August 10, 2012 Ok, found the solution. Basically I am using Delay Load Procedural shaders to bring the bgeo and material (ifd). I use "instance" attribute to use proxy geo with the geometry shaders assigned. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.