Ole Posted August 17, 2012 Share Posted August 17, 2012 (edited) Hi, I am creating some paths on a grid at render time using point clouds and need to be able to blur the result so the edges can fade into the underlaying color. I have attached an image that illustrates the paths I am talking about. I don't have enough experience with Point Clouds to solve this my self, and I have not been able to find any examples of point cloud attribute blurring in a shader. Edit: I found a solution in a SideFX example file that blurs a volume based on a point cloud and transfered this to a shader. Attached is a hip file with the attribute blur shader. Thanks, Ole PC_blur_shader.hip Edited August 29, 2012 by Ole Quote Link to comment Share on other sites More sharing options...
3__ Posted August 17, 2012 Share Posted August 17, 2012 try including the ground when building the point cloud (give it an integer attribute of zero, paths a value of 1), then in the shader use pcfilter to get the attribute, widen the search radius in pcopen to blur. Quote Link to comment Share on other sites More sharing options...
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