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HDR display in environment light


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I'm running on a 64 bit intel xeon box with an NVIDIA Quadro FX 1800 and CentOS linux release 5.3 running Hescape 12.0.634

When I place a HDR in the environment map field of an environment light, it does not appear in the scene view, though it will render when "Render Light Geometry" is checked.

Suddenly in one of my scenes the HDR started displaying in the viewport, but badly distorted like it was mapped on a venetian blind box shape. When I loaded a .jpg, there was no distortion and no visible box shape. I opened a new session and could not get the Environment Map to display in the viewport again. Is this a nvidia linux driver problem, or...?

Cheers

G.

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isixpack returned this error, even though the .hdr is the proper specs

Unable to process this resolution of image. The xresolution must be a

multiple of 4 and the y resolution must be a multiple of 3.

There must be 4 square sub-images horizontally and 3 tiled vertically.

I then converted to .rat using the comp ROP output, loaded it in and the same weird distortion is happening in openGL

Good suggestion, though!

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